Godot font blurry. This is especially bad in the settings dialog.


Godot font blurry Judging by your screenshot, GODOT size 7 means actually 3px character size in Visitor. gg/c5FEkM2How to use smooth text fonts in Godot I used the Viewport node to do this and I tried to make it shortIf you foun 172K subscribers in the godot community. Jul 21, 2019 · As seen in the picture, fonts look bad when downscalling. Aug 31, 2022 · Godot version 3. Why is this? Quick settings fix to make pixel art render correctly in Godot 4. Instead Godot 4 got multichannel signed distance field, which are supposed to fix this, but apparently not in rich text labels? Dec 7, 2022 · If not using a custom font, this can be done by enabling Default Font Multichannel Signed Distance Field in the advanced Project Settings. Dec 31, 2022 · Godot version 4. . I am starting by following a tutorial on the Godot Docs. But in Godot 4, with the same settings, it looks like this: Oct 11, 2023 · This is what I mean: signed distance field fonts were blurry in Godot 2! The feature was dropped for Godot 3, and re-added for Godot 3. Blurry/ugly text and graphics in low resolution game Hi all, I'm trying to finish a game by adding some text labels and scaled down graphics. Godot cannot store meta information in the . Feb 19, 2021 · Font hinting, font smoothing, and subpixel rendering are some of the technologies a 2D engine uses. The first project is to create a 2D label node that says "Hello World". tres (type: FontVariation) with the desired font (tried . It still remains to be fixed, see Distance field fonts are blurry · Issue #8022 · godotengine/godot · GitHub Mar 9, 2023 · The minimal reproduction project shows various sizes of the font, comparing their appearance in engine and how they are supposed to look (via a keep size texture rect containing an image created seperately). 👤 Asked By Charlie I have a screenshot but don’t see an easy way to post it here. I turned off filter flag for each imported file as I have said in the question. Godot 4 blurry pixel art . Here is a video that explains it clearly: Dynamic Fonts in Godot. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. Or if you're importing a font you can enable Multichannel Signed Distance Field in the import settings. The font size is 16px. S: I noticed that if the number of characters on the button is a multiple of even Mar 9, 2024 · Godot Version 4. 2 **OS/device including version: Windows 10 **Issue description: Font is blurry except when running game. Also changed the stretch mode to 2d and toggled on the hidpi and "use filter". So if the DPI is 125% times the base scale, the font size would be 20px, which is an integer and should not be blurry. g. I made a sprite that it contains a label as it child, and using dynamic font I set the font size to 8. 2d: the text scales too… except since it is a image scaling it can become blurry, even harder to read. Next, open the font's import settings in Godot. Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are support The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Go to any font site (just google "Dynamic fonts" and take your pick) and download a dynamic font that you want to use. Nov 22, 2018 · Is there a way to unsmooth? (Like in resources where you can uncheck to “smooth image” - there is no option for fonts. 0 (it's enabled by default since 3. So after moving the font to the font data property, you have to right click on the font data, save as . If i download this project: GitHub - popcar2/GodotOS: A Fake Operating System Interface made in Godot!, add a label the text shown is not blurry and how i would like it to be. One of the article I linked has the instructions to create the different font sizes you would need, as Godot 3 doesn't yet support font size changes at runtime. stable. I thought camera zoom supposed to the same thing. Apr 20, 2018 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. For the default project font, you need to enable the Default Font Multichannel Signed Distance Field advanced project setting instead. This means that the text can become too small to be legible. To fit the screen size I can set it a minimum of 5 pixels. ttf and the . And of course, setting it smaller makes it very blurry. 1: project run at its base viewport size (1024x576) I'm working on a projet right now in Godot and all my texts are blurry. 0 vs 3. Handles files with the . Nov 27, 2023 · Hello there, I am new to Godot. 0. Compare the "Projects" and "Templates" text in the top-left corner between the 2 screenshots below. If you want text to look crisper in the editor, it means you should probably be working with a higher base resolution. Suddenly I faced a problem in PopupWindow the font in the label was blurry when I set it small, like 8-12px. I can't see anywhere in the project settings to use nearest neighbor scaling rather than some sort of cubic scaling like it seems to use. ) I mentioned this somewhere else - I think there should be a global option for smoothing. If you want a deep dive into the problems (and solutions) for rendering text well, The Raster Tragedy is an amazingly comprehensive resource. bmp) - No support for 16-bit per pixel images. Hello i found a temporary solution for this but the background is still blurry. In my project, I have quite big pictures (1980x1080) which I scaled down to about 0. I don’t know if I need either a better font or see what your code is doing. . 👤 Asked By Ragnar Brynjúlfsson My 2D game, built and exported on Linux, gets blurry when run on Windows with display scaling set to 150%. This also looks fine, however, when I click it and its PopupMenu appears, the items on the list look blurry and smaller. This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. 👤 Asked By Othman2019 hi I’m on godot3. Join my discord - https://discord. You can get bitmap fonts as fnt files, but they're very hard to find on the internet anymore because they are basically useless compared to ttf unless you're making retro games. Tip: Save your font import as a ". The official subreddit for the Godot Engine. Even if two fonts use 10px baseline, one could have double the other's size if you use another unit (pt, em, etc). 3. When I removed anti-aliasing from Dynamic Font Data, it doesn't come out blurry anymore. This is especially bad in the settings dialog. P. I have an issue when playing my scenes. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Nov 28, 2019 · The fact that the font looks pixelated/blurry when zooming in could serve as an "alert" that your text won't be readable at the base resoluton. What is the way to handle the font in UI (CanvasLayer?) in this case? The official subreddit for the Godot Engine. If you're having difficulty finding these, just double click on the font file in the FileSystem at the bottom left of your screen. tres-file onto the . Mar 13, 2017 · Tested on Godot 2. The SettingsButton Text is blurry: No matter what I try, it always looks wether blurry, pixelated or clunky (previews are in playmode and not editor-window of course) What I work with: - a font-preset . Feb 13, 2024 · Godot Version v4. Instead, you need to use a dynamic font, and set the font size from the dynamic font’s settings. The actual font files should be in a . I have used older versions of Blender in the past and at that time i did not see such a problem. In 4. fnt extension. Then I started using subviewports, and all the text and most the sprites under the subviewports showed up blurry. Inherits: Font < Resource < Reference < Object. ttf file format. Does somebody know why this happens? EDIT: Only some letters seem to make the text blurry. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window The official subreddit for the Godot Engine. Reply reply Top 1% Rank by size The official subreddit for the Godot Engine. Then in Project Settings -> Gui -> Theme -> Custom Font to your . Like "t, r, i". You didn't include the source font so I can't really provide an example. 3 Question I am attempting to build a pixel card game, where the cards are represented as such (also attempted this without the control node involved): Node2D |- Control |-TextureRect [CardImage] |-Label [CardName] |-Label [Attack] |-Label [Defense] I will admit this is my first foray into Godot, and I think its a silly problem to have, but I downloaded a google font Your using a bitmap font who's glyphs are blurry. Ideally, if your game is going to scale its fonts, changing the Texture settings (e. The text can be fix if you can download a font online and then go to the themes create a theme on the right panel click on the button with the screw driver and wrench then click on type or the plus icon next to it and select tool tip label and override all the in the inspector you should be able to change the font Yeah this is the windows api clear type doing sub-pixel shenanigans on notepad's text. EDIT: Use Mipmaps and use Filter does seem to improve it but i think it looks little blurry. The text that is displayed has a blurry outline around it which i don’t want. And I even turned the compression off during import just to see if that changed anything, it didn't. stable Question While my font works perfectly fine with “Project settings > viewport > scale”, it looks blurry when I use “Camera Zoom”. Why is this? Basically, it's only pretending to be a pixel font. 3: same project when run fullscreen (1366x768) The text remains crisp in Godot 3 when the viewport size increases or decreases. When played inside low res screen they become blurry. If you can let me know what font you’re using and/or create a minimal project to share that’d be great or give more details. Jun 28, 2020 · For text you will need to create a DynamicFont. font and adjust the size afterwards in . dev (007b877) System information Windows 10, Vulkan Clustered, RTX 3060 Ti / GTX 1650 ti Issue description On screen with 2560x1440 resolution and 125% display size fonts on master branch looks blurry 4. tres so new labels pick up the default font. From here, check that the following settings are correct: Antialiasing should be set to "None" The official subreddit for the Godot Engine. Multiplying the base font size by 2 works, but would result in a too large font for my game. Minimal reproduction project Oct 11, 2024 · Godot Version 4. 1-0. If using a custom font, this can be done by checking the Multichannel Signed Distance Field property in the Import dock after selecting a font file in the FileSystem dock, then clickin Reimport. Please see the pictures. See what your fellow developers are up to, get help or advice for your own projects, and be notified about updates (fixes, changes, new features, etc. Every pixel font have an original size (example: 8px). The font looks fine in the preview, but gets blurry when in game. For using vector font files like TTF directly, see DynamicFont. The first option is not possible for me, because when I downscale the size of my font (which is 16 by default), it gets all blurry. labels are always blury. otf version too) I drag&drop the . Then, on your GUI element (a label for example) go to Control->Theme Overrides->Fonts. You can change it on a sprite by sprite basis or make it the default for your game. I made a 2D game and was using small 16x16 sprites, so I didn’t need a large window. When I Hello. 3 with the Light font hinting setting. The first is the theme editor. But the text is really blurry to the point it can't be read. Any help would be greatly appreciated! Mar 1, 2024 · Godot Version 4. See the final screenshot. Godot's File System is located on the bottom left of the screen by default. 1 Question Whenever i start a new project, insert anything to do with text (label, button, etc). Aug 12, 2020 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. ttf file. custom_build [dcb3754] System information Ubuntu 22. This is a good starting point for GUI creation May 16, 2023 · See Incorrect font rendering despite disabling Subpixel Positioning · Issue #74694 · godotengine/godot · GitHub. well kinda reducing the screen size to a ridiculously small amount makes labels decent but the rest of the game turns pixelated Now when Godot imports them they are super blurry. It is natural that the naive scaling of the font looks bad. Normal Image. This is why fonts come in different sizes. 2. Also, remember that unless you’ve changed the default font in the project settings (and are relying on that font), subpixel positioning should be disabled in the Import dock on the font file, not in the Project Settings. This is in all of my Control nodes. I am using a pixel TTF font. Why is this? Jul 7, 2024 · If you wish to prevent text from becoming blurry when it’s small and you enable gui/theme/default_font_multichannel_signed_distance_field gionggone July 9, 2024, 5:12am 3 The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window In Godot 3. Properties¶ Sep 23, 2024 · Godot Version 4. I thought it would be okay to reduce the size of any font. x, but then it broke again in a different way, like you have currently. fnt fonts containing texture atlases. Godot allows you to set specific fonts for different UI nodes. However, every other control gets blurry text instead. However, in Godot 4, the behavior is different and fonts get slightly blurry at any resolution other than the viewport size defined in the settings. 2 Windows 10 64 bits I created a theme with a custom font, and it looks fine with Labels. Note: If a DynamicFont doesn't contain a character used in a string, the character in question will be replaced with codepoint 0xfffd if it's available in the DynamicFont. However, there are some caveats: The stretch mode in the Project Settings must be 2d, not viewport, Font oversampling is a "global" property (it will scale all fonts by the same factor), so it cannot work on controls that were upscaled or downscaled. We are proactive and innovative in protecting and defending our work from commercial exploitation and legal challenge. But without the flag textures still look a litle bit blurry in a played scene, when I press F5 to run it (however the blur is so slight, that it cannot be seen without zooming in on screen. I did some research and found out someone with a similar problem. Under "Fonts" click "Font" and add a "New Dynamic Font". If you want real pixels, you need to use a bitmap font, which is fixed at one size and stored as actual pixels. by changing filter settings), font size and scaling have the biggest impact; adjust to taste. If you're using the default font you can enable GUI > Theme > Default Font Multichannel Signed Distance Field in Project Settings. Internationalized font and text drawing support. Other softwares are working just fine. There are three different places where you can setup font usage. Try scaling the font according to the original size. Supported image formats: Godot can import the following image formats: BMP (. dev (58712e9) System information Windows 10, Vulkan Issue description Fonts added show correctly in the Font Data preview tab, and when running the project, but are rendered incorrectly in the editor. But it definitly is not blurry anymore if I put an empty space behind the text. I tried changing my theme and import font settings and troubleshooting the rendering. tres resource file and then activate the flag on the . 1. If we only consider the text, there is no good option. Godot 4. Description¶ Renders text using *. It becomes especially obvious with small fonts, but is also visible on larger text. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). I have a character sprite. For creating fonts from TTF files (or other font formats), see the editor support for fonts. Font is OTF, Stretch mode doesn’t change the results I tried reimporting the font with MSDF but it just made it pixelated. Godot label text is blury no matter no matter what fonts or themes, font size, label size ,rect size, screen size. x, I have a font that looks like this with these settings. It's unfortunately quite hidden Dec 29, 2024 · Godot Version 4. Looks like Button font renders inco When using non-pixel art fonts, this will make fonts pixelated/blurry at high resolutions, but it should be no problem to disable it when using a pixel art font. I have tried overriding the PopupMenu font and font_size theme properties, and the specified font and size seem to be used, but the font still looks blurry, though I have the same font_size on both places. Godot's Imported Image. tres" file for ease of future use. 3 (Light font hinting), crisp text. I have no idea why they're so blurry in Godot when the svg files are perfectly normal in Inkscape or when viewing. dev (7529c0b) System information Linux with X11 Issue description Before version 4. The font is a dynamic . Problem looks about the same for default font or a custom DynamicFont set to any size. mono. font_size When I loaded up Godot today everything was blurry/low resolution. Both the sprites and the text look blurry inside the game specially when they are moving. 3 the font looks either blurry or the pix Godot supports DynamicFont oversampling since 3. It's recommended to enable this when using the font in a control whose size changes over time, unless a pixel art aesthetic is desired. I expected the same result as the label, because I see the text appears Dec 17, 2021 · Godot version 4. Apparently it had something to do with DPI and using more than one monitor Dec 20, 2024 · I cannot replicate your issue. 3. With this flag on sprites look blurry even in Editor. **Steps to reproduce: Editor shows blurry text, rendering game shows font correctly **Minimal reproduction proje Dec 27, 2023 · Godot 3. I want to add that I have a 2nd monitor that was active when I booted up Godot but Godot was on my main (1st) monitor. i have the texture set to nearest and still blurry i will put a image. otf font (also tried ttf). Description¶ Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. On a Sprite2D I've found the "Filter" settings easily, but The official subreddit for the Godot Engine. Godot Engine documentation Importing images. Jul 31, 2021 · Godot version 4. But I didn't know about pixel art fonts. 1, windows10, and I’m trying to make a wizard arena type of games. ttf font on my project. The font sizes from top to bottom are 12, 16, 24, 32, and 36. Dec 16, 2020 · Godot version: cb42bf1 master OS/device including version: Windows 10, GeForce RTX 2060/PCIe/SSE2 Issue description: Sometimes the text in the editor becomes extremly blurry. The Archive of Our Own (AO3) offers a noncommercial and nonprofit central hosting place for fanworks. Sep 14, 2020 · The blurry font problem is something I ran into as well. Apr 22, 2024 · Tested versions Godot v4. Also strech mode doesn't seem to make any diffrence: Oversampling is enabled. I was trying to texture the blocks using a single png file with the block textures. 1 Mono Question I have a pixel font and I want to set it to size 16px because in the past it worked and it scaled correctly, however now, I have created three buttons, all styles are the same and all have size 16px, but out of them only one text displays correctly and the other two are soapy. A community for discussion and support in development with the Godot game engine. These resources can be used anywhere a font is expected (Such as Label, Button, TextEdit). This means that the UI can become too small for the text. Summary - Issue shouldn't have been closed. It's very small, but when I try to make it bigger it looks blurry in the normal view and when I run the current scene. You need to either recreate the bitmap font at a higher resolution, or you need to just use a TTF font as a Dynamic Font in godot. May 10, 2019 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. When the Project Setting Window>Stretch>Scale is changed, the text looks blurry. Not sure what unit GODOT uses, since it doesn't append it. The screen size is 1900x1000. They are imported as svg files. Nov 4, 2019 · Not sure how you are using the font but, you shouldn’t modify the scale directly as it will cause blurriness or pixelization. Choose the node you want to set the fo TextureFont is an addon for Godot that allows creating fonts from textures from directly within the editor. viewport: the text scales. And you want to use the correct size for the resolution you are using. mono Question I’m making a 2D game with a screen size of 640x360. but is still blurry What font There is no way that I know of to change the size of a pixel font in Godot without unwanted blur, you have to keep it locked at 8 or whatever it is originally. When I press f5 to play the game everything looks fine but the whole editor does not. Oct 14, 2024 · Godot Version 4. An unofficial sub devoted to AO3. Nov 29, 2020 · master with TextServer, blurry text. 3 try zoo Nov 27, 2023 · Hello there, I am new to Godot. Renders text using fonts under the BMFont format. I made a script that changes the scale setting based on the Screen DPI so the text is readable on high-resolution monitors. He was too small (obviously, it's pixel art) so I scaled him. You can see the outline is applied *after* the shadow. 👤 Asked By kietjay123 i am using an 3 by 3 pixel font in a rich text label node an the font keeps getting blurry even at its original size the debugging window of the game seems to display the text correctly For creating fonts from TTF files (or other font formats), see the editor support for fonts. 0 beta 10 System information Windows 10 Issue description On both GLES and Vulkan renderer the optionbutton options become blurry when screen is resized other than the default size. Weirdly enough, this only happens in Godot. The left column shows the text in engine, the right shows the texture rects. I tried setting default texture filter to nearest neighbor from the Hello im very new to godot and game dev in general, im just learning how to implement text and in every tutorial the text is clear and easy to read but when i add a label and add text it looks like this blurry pixelated mess. dev 13a0d6e (Linux, 100% editor scale and default font size settings). 10, GTX1060, Vulkan Issue description tried to use pixel-art . (no picture because Also, (unfortunately) fonts don't follow a standard for sizing. 3 Stable Question Hello guys! So, I woke up today to work on my game project, and when I opened Godot everything was looking slightly smaller and blurred. I was able to make it mostly work at some point in Godot 2. Why is this? Jan 13, 2024 · Godot Version 4. Now he's blurry af. 2, a fix was in work but never finished. Anyway, my in-game text looks to me like it’s blurred from stretching 2x or maybe a lot more. beta. Mar 20, 2023 · I think this is expected as godot is essential just scaling the image and applying filtering as best it can (for example, you can see the same zooming in editor). Chris Dec 19, 2022 · Godot version v4. Setting the display scaling to 100% makes everything sharp again and looking the So I created a theme which uses the font and sometimes it is blurry but I can not tell if there is any pattern when it occures. Hi, every time I try to make a project with my pixel art in godot the player sprites become very blurry and it's ruining the experience. 3 Question Hi! I am in that phase of programming where everyone creates a minecraft clone. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects Jan 28, 2025 · Godot Version Steam 4. I have searched for this problem and every time something like monitor ghosting or whatever is mentioned however my exact same project in GameMaker does not have this issue- the player moves and animates smoothly. 3 I was able to use Terminus TTF font in the editor and it would show up nicely. 5 x 0. 5. Steps to reproduce: On a loDPI display, open the project manager or editor and compare with Godot 3. Jul 26, 2024 · Godot Version 4 Question the text on my button is blurry and i dont know why. Hi, I'm currently trying to remove the filtering happening on my 16x16 sprite. Our first Godot game, 4+ years in the making, announce trailer (PC, PS5) and demo out! youtube upvotes Blurry text in corners upvote Jul 20, 2020 · Yes, i get it. tres font data so it can be stored. Feb 6, 2020 · **Godot version: 3. I am using a pixel-art font, and have turned off filtering and anti-aliasing, + turned on mipmaps. I changed the project stretch mode to canvas_items and that made all the text nice and crisp. The I have a project in Godot 4 and originally all my text was showing as blurry. If you'd like it to look pretty good at any size you can try MSDF text rendering. official [b09f793f5] Question Hello, I set the window size in project settings to 576x324. 3D engines have similarly named technologies, but they are generally not optimized for text. Oct 7, 2023 · I can't reproduce this on 4. The resolution of my project is 1920 x 1080 but my camera is zoomed 0. If you zoom in on the notpad text in a screenshot you will see the text is very colorful as its taking into account how the red-green-blue parts of a pixel are at different locations to try and get extra resolution out of the text. I've made the label as a child to a control node, but it remains the same. In the editor it all looks fine, but once I start the game, the graphics seem to adjust to the resolution. But it’s still quite large. stable System information Windows 10, GLES3, NVidia RTX 3080 Issue description Unscaled: Scaled: Note how, when I change the window size and try to scale up the viewport, the font gets super blurry. ) Nov 27, 2023 · Hello there, I am new to Godot. Dec 29, 2022 · When i add text (by the way i’m using a dynamic font with a pixel TTF font that i found) to my label or my richtextlabel, same problem, even if i do or do not use a font, the text will look blurry, i’ve tried to change the size, nothing, if I don’t put something higher than 60 the text will still look blurry. Hello everyone! I am having this issue where I get blurry text in my textboxes when using the Dialogic add-on. Supports distance fields. Feb 25, 2022 · disabled: The text stays the same size. Can you reproduce this if you change the Font Hinting editor setting to Normal? If you want text to remain crisp in this situation, you need to enable Multichannel Signed Distance Field on the font in the Import dock. 1). The problem that I am running into is that I cannot get the texture to look crisp, it is blurry even after altering import settings. It's maybe not easy to explain, but all interface text in Blender looks blurry or rough or something like that. 3 Question So my the font in my Game gets blurry when is full screen, in window mode it looks crispi sharp. Jun 7, 2020 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. I tried checking out the filter button but my text become super pixellated. runw xjvfu zdp qhvc nrxp ucjo thquu wpqynbid dcpxyudy sty amwkw buyzt jaao aazw ucnhfx